Sep 19, 2006, 08:17 PM // 20:17
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#1
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Henchmen - The strange behaviour
Hi all, was doing the 2nd 15 attribute quest with hench in zen daijun and noticed the casters and ranger henchies were going in melee range to attack/cast, had this happen before aswell. Anyone else ever had this happen? Thanks.
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Sep 19, 2006, 08:34 PM // 20:34
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#2
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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they're using touch skills and stay there after using
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Sep 19, 2006, 08:37 PM // 20:37
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#3
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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This happened to me Saturday the 16th in the afternoon when I was trying to cap Flesh Golem. Every time I aggroed a group both Ranger hencies ran right into the group died right away very annoying. It took me a long time to finally get the elite cap. Ritualist Explosive Creation Build
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Sep 19, 2006, 08:56 PM // 20:56
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#4
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I had Reyna and Dunham doing that for jungle missions, very annoying as I was using traps and the idea was to have all ranged henchies. It still worked, but not as well as it could have.
I thought perhaps there was some terrain blocking their attacks but there were times when that was definitely not true and yet they were there up in the monster's faces.
Hmmm, maybe Reyna's practicing to be a Ra/Ne touchie? Dunham an IW warrior?
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Sep 20, 2006, 12:44 AM // 00:44
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#5
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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and did we mention sister tai just standing there, or even worse....healing touch the henchie ranger whos tanking, while the warior henchie is runing around like a headless chicken (he does look like this)
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Sep 20, 2006, 01:56 AM // 01:56
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#6
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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well, I am happy that they now rez the dead in no particular order---was annoying to have to run one healer to the other so they would rez the group, however; the use of the rez signets by the other henchies stilll needs retuning (like when they all try to rez the same person while 2 monks are using rebirth or rez chant......no need to waste the sig then).
I do find it annoying that they argo when I dont want them to, and when I want them to they just stand there even if they are taking damage....oh well, they are henchies for a reason.
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Sep 20, 2006, 02:22 AM // 02:22
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#7
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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I oddly had Little Thom stick himself on the wooden fence near the Yaks in Ice Caves yesterday. Usually when this terrain blockage happens, you can go back to the henchie and manuever him out and around. Well, I did so, and got him in the clear, but he looked befuddled. He would run towards me and then suddenly turn back to the fence as if it were beckoning him. Took a good 3-4 minutes to finally get him to come.
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Sep 20, 2006, 04:12 AM // 04:12
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#8
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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the best was the spirit henchie who bravely ran in to aggro a huge mob while i wasnt moving.... as if hes a leereoy wamo
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Sep 20, 2006, 06:15 AM // 06:15
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#9
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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also never bring both the spirit and necro henches in factions since your healer will be busy healing them all the time because they sacrifice life (got worse since the latest ritualist update where sacrifice has been raised).
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Sep 20, 2006, 06:22 AM // 06:22
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#10
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Lion's Arch Merchant
Join Date: Aug 2006
Location: The Underworld
Guild: Leader of Grenth Gaming Inc [GG]
Profession: Mo/Me
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You guys do have a point but my recommendation is to only take henchmen for low class quests like NAGA OIL and a few others. For missions, hard skill caps and att quests stick to players as henchmen have a nasty habit of dying like pathetic losers all the time.............. unless of course you're in Tyria where henchmen can beat most of the game.
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Sep 20, 2006, 06:22 AM // 06:22
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#11
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by majoho
also never bring both the spirit and necro henches in factions since your healer will be busy healing them all the time because they sacrifice life (got worse since the latest ritualist update where sacrifice has been raised).
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Eve is my best friend!!!!
ah well, ive played without Rit henchie before, so...
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Sep 20, 2006, 06:27 AM // 06:27
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#12
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Eve is great if you're a caster and don't like to get aggro because mobs always go for her
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Sep 20, 2006, 08:50 AM // 08:50
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#13
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Academy Page
Join Date: Jan 2006
Guild: LoG
Profession: Me/N
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Quote:
Originally Posted by DarkGanni
Hi all, was doing the 2nd 15 attribute quest with hench in zen daijun and noticed the casters and ranger henchies were going in melee range to attack/cast, had this happen before aswell. Anyone else ever had this happen? Thanks.
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They do now, after one of the latest updates.
I was trying to map the Tahnnakai Temple (Explorable) with my warr last night with an all hench party, and everytime I went for the enemy rit (Brotherhood btw) all henches would follow me up to melee range of target and die. Aidan looked very funny doing this 100% of the time.
In the end I found it easier to run that area solo.
It wasnt like this before, please fix!!
/ Jinx
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Sep 20, 2006, 08:53 AM // 08:53
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#14
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I was waiting for a thread like this to prop up. It happens with all of the henchies that I have taken, its really difficult to survive through the Afflicted when your healer gets killed from the explosions...
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Sep 20, 2006, 09:02 AM // 09:02
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#15
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Desert Nomad
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They stand next to the player now. I noticed it when I did the same quest with the same henchmen using first my ranger (casters and rangers stayed with me at the back), then with my warrior (casters and rangers all came and stood next to me while I attacked in melee range. Owned by Triple Chop and AoE elementalists. :'(
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Sep 20, 2006, 09:41 AM // 09:41
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#16
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Frost Gate Guardian
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I just use ranged + 1 warrior henchmen now
Now the only person that rushes is the warrior........ followed 1 second later by the healer henchmen. I swear the healer never used to do this.
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Sep 20, 2006, 10:44 AM // 10:44
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#17
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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I really noticed it doing the same quest. My Monk doesn't want to PuG, mostly because I'm a horrible monk, but thats no reason for Zho to run forward into melee everytime she uses Ignite Arrows or whatever she uses.
It only seems to be certain henchmen though for me. Zho ran forward covering Lukas half the time, but on my Rit who is around Sunjiang District right now, my Ranger henchmen stays as far away from the fight as his/her bow with let em.
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Sep 20, 2006, 11:30 AM // 11:30
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#18
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
Guild: Hearts Of Fury [HoF]
Profession: R/
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Some henchies seem to have this 'habit' of running up close to the target to use range skills.
Often I see Redemptor Karl all too eager to run up to a body just to use Rebirth. The idea that Rebirth is range and will teleport the fallen to safety seems very alien to him. Instead, he rather foolishly run into the mob standing over the body, and teleport 'the one who really does not want to be rez'ed at this time and certaintly not like this' right back into the same surrounding mob. Nice one Karl!
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Sep 20, 2006, 11:35 AM // 11:35
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#19
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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That Ice troll cave. It got position where henchmen constantly get stuck and try manouver out but fail always. I attacked to enemy and expected them to follow but no. Half from Henchmen just goed infinite running loop when they tried to reach other party. Of course my hero was slain so I was stuck because hero who can resurrect was in infinite running loop. So I needed to teleport back to city and start again.
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Sep 20, 2006, 11:42 AM // 11:42
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#20
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Academy Page
Join Date: Aug 2005
Location: CH
Guild: [RdK]
Profession: R/Mo
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Yesterday i had a funny/bad experience with henchies.
i was doing the Ring of Fire mission.
All went fine - until we got to the first Mursaat Tower with Ether Seal.
Just to remind you: it drains energy.
So, i lured the Jades and the warrior henchies rushed in. Ok thats bad, but whatever...i thought i could manage it anyway. Then came the evil Chain Lightning killing me. All henchies still alive. The managed to kill all but one Jade. Then one would wait to be rezed, right? The problem was: the healer / prot henchies had no energy due to the Tower. And the others did not use their res-sig because the healers were still alive. I waited 5 minutes....the did not move, did not try to res and did not fight the Ether Seal...gg!
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